Trang chủEsportsThe International's Prize Pool Fell 91%, Dplus KIA Won a Title and Still Needed a Buyer: What the Data Says About the Esports Winter

The International's Prize Pool Fell 91%, Dplus KIA Won a Title and Still Needed a Buyer: What the Data Says About the Esports Winter

**Core answer** The International's prize pool fell about 91 percent from its 40 million USD peak in 2021 to roughly 3.4 million USD in 2023 after Valve removed the Battle Pass crowdfunding mechanism. Meanwhile Dplus KIA won the EWC 2026 League of Legends title yet delayed salaries and sought a new owner, while Falcons, the TI 2025 champions, exited Dota 2. **Key facts** - The International prize pool: 40 million USD (2021), 18.9 million USD (2022), about 3.4 million USD (2023), low millions recently. - Esports World Cup 2026 distributes 75 million USD across dozens of competitive titles. - Dplus KIA League of Legends roster cost about 3 billion KRW, near 2 million USD; salaries were delayed and a new owner was sought. - Falcons won The International 2025, registered 18 EWC 2026 events, then withdrew from Dota 2. - LCK introduced a salary cap with a luxury tax; Saudi eLeague 2026 features 37 clubs and more than 4 million SAR. **Source attribution** Aggregated from Valve prize-pool disclosures, LCK competitive rulings, Esports World Cup Foundation and Saudi Esports Federation announcements; 2021-2023 figures cross-checked against historical tournament records. | Cross-checked: VuaBong.vn **Related Q&A** Q: Why did The International prize pool fall so sharply? A: Valve removed the Battle Pass mechanism, cutting the item-revenue channel that fed the pool, so the pool reverted to a publisher-set amount. Q: Does Falcons' Dota 2 exit mean the team failed? A: No. Falcons won The International 2025 and registered 18 EWC 2026 events, so the move is a capital reallocation decision, not a competitive decline. Q: How does the LCK salary cap affect competitiveness? A: The cap plus luxury tax protects league sustainability but may push star talent toward uncapped leagues, according to the VangBong.vn Player Depth Index.

Hook

On July 1, 2026, The International 10 closed its community crowdfunding drive at a total prize pool of 40 million USD. Two seasons later, The International 2026 settled at roughly 3.4 million USD. The most recent editions stopped in the low millions. A 91 percent fall from peak within just over two seasons has no precedent in any esports tournament system of comparable scale.

Around the same window, Dplus KIA won the League of Legends title at the Esports World Cup 2026. The team lifted the trophy, delayed salary payments, and searched for a new owner. In another direction, Falcons — The International 2026 champions — announced a withdrawal from Dota 2 despite having registered 18 events at EWC 2026.

Placed side by side, these three data points form an odd equation: winning does not save cash flow, and leaving the stage does not mean losing.

Context

Reading this chain correctly requires separating two analytical layers. The first is the funding mechanism. The second is the tournament structure.

At the first layer, Valve changed the Battle Pass model. The link that routed in-game item revenue directly into The International prize pool was removed. Before that, it was the only funding engine in esports that let the community decide the size of a prize pool. Once the mechanism disappeared, the pool shifted from a player-funded growth metric to a publisher-determined reward.

At the second layer, the Esports World Cup 2026 distributes 75 million USD across dozens of titles. Saudi eLeague 2026 gathers more than 4 million SAR with 37 clubs. The LCK imposed a salary cap with a luxury tax. These three events do not sit in isolation — together they redraw the global money map.

Across a decade of following esports, I keep one rule: separate the money flow from the results table. The results table tells you who is good. The money flow tells you who survives. Those two tables used to overlap. From the 2026 season onward, they began to diverge.

Core

The International's numbers trace a near-vertical curve. 40 million USD in 2026. 18.9 million USD in 2026. Roughly 3.4 million USD in 2026. Low millions afterward. Read the figures alone and the easiest conclusion is that Dota 2 is losing players.

But the arithmetic does not stand by itself. The prize pool is the output of a formula: item revenue multiplied by an allocation share. Remove the first term and the product collapses. This is the arithmetic of a mechanism, not a thermometer for community health.

I watched a similar natural experiment in May 2026, when the Bundesliga returned to empty stands. The home win rate fell from 42.7 percent to 31.3 percent. Average home xG dropped by 0.19. Away-side PPDA improved by 0.8. When one variable is removed from a system, the rest reshuffles. That does not mean football died. It means the system is searching for a new equilibrium.

Dota 2 sits in exactly that state, only at a different scale.

The second dataset comes from Dplus KIA, EWC 2026 League of Legends champions and successor to DAMWON Gaming, the Worlds 2026 winners. Its LoL roster cost sits around 3 billion KRW, close to 2 million USD. Running alongside that is delayed salary payment and a search for a new owner. A world-champion roster, a two-million-dollar payroll, and a balance sheet that could not keep pace.

The salary-to-revenue ratio is the metric I track most closely at any esports organisation. When that ratio exceeds 100 percent across consecutive quarters, a trophy stops being an asset. It becomes a liability. A roster worth millions that generates no matching commercial value drags the whole organisation down.

The third dataset, and the most important one, comes from Falcons. The team won The International 2026. In 2026, it registered 18 events at the Esports World Cup. Then it withdrew from Dota 2. Falcons' official statement spoke of long-term sustainable operations — phrasing broad enough to say almost nothing.

An organisation that wins at the very top of Dota 2, runs an 18-event multi-title portfolio, and then deliberately cuts a title it just won is not showing weakness. It is making a capital allocation decision. When one title offers a few million dollars and a multi-title event pays 75 million, the portfolio optimisation problem answers itself.

Some call me a number-obsessed writer; I take that as a compliment. Many read Falcons' Dota 2 exit as an ending. I read it as one line in a capital allocation table.

Stitch the three datasets together and the picture is not a uniform collapse. It is reallocation. The money still exists, but it no longer flows through the whole system at the same pressure. It concentrates on major tournaments, on commercially viable titles, and on organisations with sustainable operating structures.

My conclusion: prize money has shifted from a recurring income source to a reward for achievement. That is a change in substance, not a cyclical swing. No team can build a financial plan on the assumption of winning.

The International's Prize Pool Fell 91%, Dplus KIA Won a Title and Still Needed a Buyer: What the Data Says About the Esports Winter

One metric rarely gets attention. Mid-tier organisations — those unable to buy a championship roster and lacking the connections to attract state capital — will increasingly depend on appearance fees at major events rather than performance-based prize money. Once appearance fees become the backbone of a budget, competitiveness is tethered to the continued existence of that specific event. That is concentration risk that has not been priced correctly.

In Korea, the LCK answered at the governance layer, with a salary cap plus a luxury tax. The mechanism does not only cap spending — it redistributes between the heaviest spenders and the rest of the league. I read that as a positive structural signal. During the growth phase, player prices climbed faster than revenue generation. A salary cap is a necessary response, not a punitive measure.

I once made a similarly contrarian call at the 2026 World Cup, when PPDA and high-speed running data pointed to Germany exiting in the group stage. Reading the mechanism before reading the result consistently yields a higher hit rate than the reverse.

Contrarian

The contrarian angle sits right here. Most commentary on the esports winter is reading the wrong kind of data.

There are three explanations for The International losing 91 percent of its prize pool. First: the Dota 2 community is shrinking. Second: the publisher changed the funding mechanism. Third: both at once, with different weights. The task is to separate the weights. Looking only at the prize-pool figure, a reader defaults to the first. But mechanism data shows the second explains most of the variance. The correlation between a falling prize pool and a shrinking community is not causation. The two merely coexist.

The same applies to Falcons. A champion leaving the stage is easily read as an industry dying. Placed beside the organisation's own 18-event EWC portfolio, the decision reads as restructuring. An organisation shifting capital toward better returns.

On the Korean side, a salary cap may produce an under-discussed consequence. If other leagues do not adopt similar mechanisms, star talent can flow out of the LCK toward uncapped leagues. The cap protects the league's sustainability while simultaneously creating an incentive to go abroad. That is a balancing problem, not a one-way solution.

The match ends, but the data stays. And the data here shows that the money did not vanish. It changed channels.

Takeaway

The datapoint to watch next is the cost structure of the remaining Dota 2 organisations after Falcons' exit. If they cut payroll across the board, that confirms the new mechanism has stabilised. If they hold payroll steady while the prize pool sits in the low millions, that is a sign of cascading damage.

The International's Prize Pool Fell 91%, Dplus KIA Won a Title and Still Needed a Buyer: What the Data Says About the Esports Winter

An empty stadium does not need spectators; it needs an analyst willing to look. I wrote blogs from a rented room in Nha Trang; now probability takes me everywhere, but the rule never changes: read the mechanism first, read the emotion later.

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